State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · January 2023

Top 5 Boxing Games Performance in Spain for Q4 2022

Discover how the top 5 boxing games performed in Spain during Q4 2022, with insights on downloads, revenue, and active users.

Top 5 Boxing Games Performance in Spain for Q4 2022

In Q4 2022, the top 5 boxing games on a unified platform in Spain showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at their metrics.

Boxing Star: Real Boxing Fight from THUMBAGE experienced fluctuating weekly revenue, peaking at approximately $616 in late October and ending the quarter with around $401. Weekly downloads also saw significant variation, with a notable peak of about 1.5K in mid-December. Active users saw a decline early in the quarter but surged to around 4.5K in mid-December before slightly tapering off to nearly 4K at the end of the year.

Real Boxing 2 from Vivid Games S.A. showed a steady increase in weekly revenue, reaching approximately $355 in early November, and closing the quarter at around $245. Downloads peaked at roughly 2.5K in late October but gradually decreased to just above 1K by the end of December. Active users followed a similar trend, starting strong at around 4.2K in late October and declining to just over 2.1K by the end of the quarter.

MMA Manager 2: Ultimate Fight from Prey Studios had modest weekly revenue, peaking at approximately $336 in early November. Downloads fluctuated, with a high of about 1.2K in early November and a low of around 242 in late November. Active users saw a general decline from about 2.5K at the start of the quarter to roughly 1.5K by the end of December.

EA SPORTS™ UFC® 2 from Electronic Arts experienced relatively stable weekly revenue, peaking at about $183 in mid-November. Downloads remained strong throughout the quarter, peaking at roughly 3.2K in early December. Active users were consistently high, starting at around 12.1K in late September and maintaining a level above 10K throughout the quarter.

WWE Mayhem from Reliance Games had lower weekly revenue, with a peak of approximately $194 in late October. Downloads remained stable, peaking at around 704 in early December. Active users hovered around 1.7K at the start of the quarter and ended at about 1.6K.

These insights come from Sensor Tower, where more detailed data and trends can be explored.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2023